pre-sport games

We explain what pre-sports games are, their classification and characteristics. Also, various examples.

Pre-sport games are similar to sports but simpler.

What are pre-sport games?

Pre-sports or pre-sports games are a exercise intermediate physics between play and sports practice, since they present dynamics similar to those of sport, but much simpler and less competitive. These types of games strengthen abilities Y skills necessary in the practice of sport itself, that is why they are called pre-sports (that is, "before sport").

Pre-sport games are common in the physical education during the childhood stages. They are a way to strengthen basic motor skills and develop both physical ability and social, in preparation for what full sports practices will do later.

However, pre-sports games are no less important: they are a complement to sports activities and can also be done as a warm-up or practice.

On the other hand, pre-sports can be classified into:

  • General pre-sport games, when they serve to exercise and develop physical abilities in general, without focusing on any specific type of talent.
  • Specific pre-sport games, when they serve to exercise and develop a series of specific talents, necessary for the practice of a specific sport.

Characteristics of pre-sports games

Pre-sport games are characterized by the following:

  • They are much simpler and faster than the sports themselves, but contain very similar physical dynamics.
  • They encourage the acquisition of skills, the rules of the game and sportsmanship. That is why they are usually used for sports initiation purposes.
  • They allow warm-up and muscular preparation for those who already practice sports.
  • They can be more or less simple, and have competitive or collaborative dynamics.

Examples of pre-sport games

Games like jumping rope allow you to develop physical and social skills.

Some examples of pre-sport games are as follows:

  • The doggy. It is a pre-sport in which a group of players do a round and one of them stands in the middle (the “doggy” position). Players must pass a ball to each other in a specific way (with their feet, for example, or with their hands, depending on which talent they are looking to develop) while the puppy tries to intercept it. In case he does, the last one to touch it and the puppy will exchange positions.
  • Pass 10. The players must make a round and pass the ball to each other ten times in a row (that is, ten consecutive passes), in the style of football or of basketball. Whoever fails the pass or interrupts the sequence in any way will be disqualified and the round will be reduced.
  • Kickball. The dynamics of baseball are reproduced, but with a large ball that is "batted" with the foot.
  • blind net. A pregame specifically designed for the volleyball, in which the net is placed a little higher than normal and a canvas, sheet or some other cloth is placed on top to block the vision of both teams. Thus, one team takes a serve and the other must intercept it and return the ball. If you do, the places are swapped. If not, it repeats until it happens.
  • Relays. Players form two teams and line up, facing a wall. The first player in each line has a ball and must go and return to the wall controlling the ball (as in soccer or basketball) and leave it at the feet of the partner.The latter must then do the same, while the former goes to the end of the row. The first team to complete two laps of the queue wins.
  • Master the ball. Soccer-specific pregame, in which each player must have a ball and keep it in the air, using both feet and head, for as long as possible. Whoever makes the most touches without the ball touching the ground wins.
  • Jump rope. As its name indicates, the game consists of jumping rope, but instead of being alone, the rope will be held by two partners and in the middle there will be one (or two, or three, or those who can) who will jump successively. The moment a player steps on the rope, they must change with one of those who hold it.
  • "Burnt" ball. Two teams are formed, face to face, and 6 balls are distributed to them. Each team must throw the ball to the other, trying to make it hit an opponent without hitting the ground first. If successful, the hit (or "burned") must change teams. If he does not succeed, the ball will pass into the hands of the opponent. The team that keeps all the players wins.
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